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Supreme commander 2 units in forged alliance mod
Supreme commander 2 units in forged alliance mod











Although there are differences with factions, particularly at T2, these differences are not as influential.Īs rules of thumb, a given tech level transport has enough clamps to carry six units of that equivalent-tech level, and roughly half that of the next tech level up. What most sets apart the air transport units is the difference between T1 and T2, which primarily comes with an increase in HP and speed. This can be useful for creating timed drops or a ghetto gunship, where a maximally loaded transport and surprise is more important than a steady stream of units. The transport will wait until it is full, unlike a ferry. They will automatically pick up all created units from the factory, and take them to the factory's way point. You can tell air transports to assist a factory. Therefore if the transport does not need to move to a different location (thus requiring a ferry-shift move combination), then a ferry can be a quick and safe alternative to queueing up a Transport command. When used without interacting with the beacon, ferry will drop the units and then evacuate the transport as fast as possible to its original location. Land factories can set their rally point to the ferry beacon and their units will move through the ferry system. Other transports can be ordered to assist the beacon and will help the original transport to move land units. If you tell a unit to move to a ferry point, your transports will automatically transport it to the other end. Once this is set up, various units can interact with the ferry beacon. Be careful though, as your transports will usually halt briefly over these connecting points). A purple beacon will be visible for the player at the start of their ferry routes.Ĭreate one by clicking the ferry button, and telling the transport where to go (you can command several in a row, resulting in a curved ferry, to avoid enemy lines, for example. By setting up a ferry route, the transport(s) will automatically pick up units from the ferry's start position, and will drop them off at the ferry end. Individual units thus be spread out, allowing placement of the units at multiple and sequential drop zones, say points D, E, and F, without the need for multiple transports.Īs with the transport command, the transport must be manually ordered back to a safe location to pick up more units, and shift is useful to queueing this move command.įerry See Ferry for more information.įerrying is the act of creating an automatic transport route. When queued with shift this can be done at different locations. This is not explicitly on the command card, but by clicking off a specific unit from the selection UI, this will start an offloading command (with the same icon as Transport) which must then be targeted. It can also be used to transport engineers to far away mass extractors on particularly large maps. This one-way usage is common for taking an advantageous position, such as bypassing the bulk of slow enemy forces or other defences (like turret structures), especially in multiplayer. It is usually much rarer to have a transport do multiple pickups rather than multiple dropoffs, but with shift commands this is also possible. However, it will not go back to help a second load of units without being issued an additional command.Īll of these options can be combined with other orders by use of the shift key, and it is advisable to do this combination so to keep the transport moving and out of danger. Supreme Commander has the unique functionality that if a transport and land units are selected simultaneously when the transport command is issued, the transport will automatically load the units on the way to the transport destination, making them arrive faster. Then all currently loaded units will be unloaded. When using the command again the transport is commanded to drop all units off at point B, simply targeting the command at a location. Units can be ordered into the transport, or the transport can be ordered to pick up a unit using this command. This command is represented with a purple bowl with an arrow directed into the top.

supreme commander 2 units in forged alliance mod

The most direct command, but with a multitude of options. The Cybran Skyhook Tech 1 Light Air Transport loading a Rhino.













Supreme commander 2 units in forged alliance mod